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  • S29His Rouen: December 01, 2015
December 01, 2015, 10:38:23 PM +0000 - Rouen (1955-70) - UKGPL Season 29 (2015-16) Historic Trophy (66)
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
MagicArsouille
 
Brabham BT19 (Repco) F1 1966 1 2:00.803
121.126mph
1 44:48.392
119.741mph
22 2:00.419
121.512mph
Goodyear  
Tom van Ostade
 Antipasti Racing
Ferrari 312 (1966) F1 1966 6 +0.800
120.329mph
2 +1.283
119.684mph
22 2:00.866
121.063mph
Firestone  
DLogan
 
Brabham BT19 (Repco) F1 1966 3 +0.493
120.633mph
3 +2.003
119.652mph
22 2:00.508
121.422mph
Goodyear  
FullMetalGasket
 Black Night Racing
Ferrari 312 (1966) F1 1966 5 +0.722
120.406mph
4 +9.065
119.339mph
22 2:00.775
121.154mph
Firestone  
Samb
 Black Night Racing
Ferrari 312 (1966) F1 1966 4 +0.640
120.487mph
5 +46.613
117.701mph
22 2:01.067
120.862mph
Firestone  
Doni Yourth
 Blue Moose Racing
Cooper T81 (Maserati) F1 1966 10 +2.968
118.221mph
6 +1:35.494
115.634mph
22 2:03.891
118.107mph
Firestone  
francesco
 Antipasti Racing
Ferrari 312 (1966) F1 1966 12 +3.808
117.424mph
7 +1L
113.913mph
21 2:05.127
116.940mph
Firestone  
AnGex
 Black Night Racing
Eagle T1G (Weslake 1966) F1 1966 11 +3.661
117.563mph
8 +3.020
113.786mph
21 2:05.479
116.612mph
Goodyear  
philippe GIRARD
 Blue Moose Racing
Lotus 43 (BRM) F1 1966 14 +4.546
116.733mph
9 +30.327
112.647mph
21 2:06.872
115.332mph
Firestone  
Ronniepeterson
 
BRM P83 F1 1966 8 +2.910
118.277mph
10 +2L
117.078mph
20 2:03.231
118.739mph
Goodyear  
Rainier
 Black Night Racing
Brabham BT19 (Repco) F1 1966 7 +1.762
119.384mph
11 +5:40.589
103.039mph
20 2:03.085
118.880mph
Goodyear  
EvilClive
 Blue Moose Racing
BRM P83 F1 1966 9 +2.950
118.238mph
12 +9L
116.795mph
13 2:02.253
119.689mph
Disco
Goodyear  
Cookie
 Antipasti Racing
Brabham BT19 (Repco) F1 1966 2 +0.280
120.846mph
13 +11L
117.249mph
11 2:01.880
120.055mph
Disco
Goodyear  
bagrupp
 
Brabham BT19 (Repco) F1 1966 15 +5.476
115.873mph
14 (+1) +14L
110.527mph
8 2:06.423
115.741mph
Disco
Goodyear  
Gareth
 
Lotus 43 (BRM) F1 1966 13 +4.219
117.038mph
15 +17L
109.294mph
5 2:07.932
114.376mph
Disco
Firestone  
Phil Thornton
 Antipasti Racing
BRM P83 F1 1966 16 +5.525
115.828mph
16 +21L
103.178mph
1 2:14.820
108.533mph
Disco
Goodyear  
Iestyn Davies
 Blue Moose Racing
Honda RA273 F1 1966 18 17 +46.446
77.723mph
1 2:59.333
81.593mph
Disco
Goodyear  
60fps UKGPL8
 
Cooper T81 (Maserati) F1 1966 17 18 DNS ---
---
Firestone  

Moderator's Report

SUMMARY

The first eight laps are very exciting with the top six cars battling for position. The top three cars break free from the pack on lap 8. Dean and Tommie are able to pressure Tristan for the lead until lap 15. However, Dean and Tommie both take turns running wide at the hairpin. Tristan now has escaped, and he goes on to win the race. Tommie holds on to finish in second, and Dean is a close third.


Server replay time: 0h03m21s

Lap 2 - turn 2 - Phil is following Gareth into turn 2. He locks a wheel at corner entry and he takes the outside line for this corner. Bastian takes the inside line, but he admits that he missed his own line. Bastian\'s right rear tire makes contact with Phil\'s left front tire. The side by side contact takes Phil out. Bastian stated that there was quite a bit of space when GPL recognized the collision. However, he did not upload his client replay for the moderators to see if the actual position of his car was different than that on the server replay. After the collision, Phil retires and Bastian is able to continue for 6 more laps.

Simple Side by Side contact: In a corner, after a legitimate overtaking attempt the cars end up side by side. One driver moves over instead of staying on their own side of the track. Contact is made. Penalty for driver that moves over. The penalty would have been reduced to a Marginal Side by Side contact if one of the drivers had lost control. However, I think that both cars were in control. It is just a difficult corner for side by side racing.

Phil did absolutely nothing wrong.

Bastian unintentionally crossed the yellow line into the outside lane.

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Author Topic: UKGPL Season 29 (2015-16) Historic Trophy (66) - Rouen - Dec 1  (Read 5422 times)
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Phil Thornton
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« Reply #15 on: December 02, 2015, 07:55:12 PM +0000 »

Sorry to Phil,

I drove over your wheel.
I was watching what you are doing and slided a bit too wide and missed my own Line.
It was quite a bit of space when GPL recognized a collision.

Later in the race, my engine exploded.
Hi Bastian
I submitted an incident report with a client replay.  Please do the same (if you have saved your reply - I hope you have).  Where there is warp involved the client replays are a big help to the moderator (although I'm the divisional moderator for this division I won't be moderating this incident, another moderator will do it).

Bad luck with the engine, I suspect this incident contributed to the engine damage.  Your car was a ball of flames on my client replay Shocked
Regards
Phil
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Phil Thornton
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« Reply #16 on: December 02, 2015, 07:57:46 PM +0000 »

.....with some of the closest racing (without contact, unbelieveably imo, in some cases  Shocked) I've seen.......
The moderating team will mighty pleased to see that.  An easy race to moderate with some very happy drivers, it doesn't get any better  Wink
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bagrupp
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« Reply #17 on: December 03, 2015, 10:52:01 AM +0000 »

Hi Phil,  unfortunately i just watched it on the fly after my engine burn out.

Some thing i still don't understand. Due to connections difference and the age of this simulation,
everyone seems to drive his "own race" in a certain way - with slight difference to the master (server) which causes this warps and collisions that aren't collisions ?

Also, the clients seem to make their own decisions which are not correct. like phils gpl decided my engine to explode already at the crash and server did not ?

are these thoughts correct ?

Best Regards,
Bastian
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Cookie
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« Reply #18 on: December 03, 2015, 11:53:45 AM +0000 »

Bastian, you allways race on your own GPL install, you use the physics of your PC.
Your PC gets the position of the opponent from the server 15 times per second,
if there is a lag in this info, your GPL will compute its position by itself for the next fraction of a second.
When it gets the correct next info the opponents car will do a sudden jump (warp) to its real position.
Big problem is if a driver looses contact to the server for more than some fractions...
  
« Last Edit: December 03, 2015, 11:55:40 AM +0000 by Cookie » Logged

Axel "Cookie"

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EvilClive
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« Reply #19 on: December 03, 2015, 12:39:19 PM +0000 »

Despite trying a car that I rarely use  ( the BRM ) and developing a setup during quali, I was reasonably happy with my pace. Well, I was for the first laps.

Then I started to push things a little, because I could see opportunities ahead. Ronnie was in a similar car and there were others tantalisingly just out of range.

That was when the weak point in my hastily contrived setup showed itself and the front tyres overheated. This gave me a very twitchy BRM at mid corner and I found myself wrestling with the over/under steer on the exits.
I even tried easing off for a few laps to try and bring temps back under control, but that all ended when the engine went very quiet.  Undecided

Grats to the quick guys and the podium. Nice to see a relatively clean race with a big grid  Grin Let's keep it that way Wink
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bagrupp
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« Reply #20 on: December 03, 2015, 01:12:43 PM +0000 »

thx for the detailed explanation.

Is my second thought also correct (engine failure)?
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« Reply #21 on: December 03, 2015, 04:05:18 PM +0000 »

Yes there can be 3 different interpretations of the result of a crash  Roll Eyes
What really happened to your engine only your own GPL rpy tells,
the server gets a signal of a collision with an impact and handles the signal to Phils PC wich makes it's own interpretation Shocked
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Axel "Cookie"

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« Reply #22 on: December 03, 2015, 04:36:01 PM +0000 »

its curious somehow  Grin great
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Phil Thornton
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« Reply #23 on: December 03, 2015, 08:21:19 PM +0000 »

Bastian

There is a web page in the rules that describes warp and how warp can be considered a mitigating factor in apportioning blame in an incident.

My client replay of the incident is here.  I think you will find it is different to your replay Wink.

Regards

Phil
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bernie
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« Reply #24 on: December 03, 2015, 09:23:37 PM +0000 »

Bastian, you allways race on your own GPL install, you use the physics of your PC.
Your PC gets the position of the opponent from the server 15 times per second,
if there is a lag in this info, your GPL will compute its position by itself for the next fraction of a second.
When it gets the correct next info the opponents car will do a sudden jump (warp) to its real position.
Big problem is if a driver looses contact to the server for more than some fractions...
  

Thanks Axel for the best explanation of "warp" I ever read  Smiley
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Walter Conn
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« Reply #25 on: December 14, 2015, 04:50:42 AM +0000 »

Moderation published
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Sunday Driver
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