The 1967 Formula 1 Sprint championship will use the original 1967 car set. Whilst drivers of all abilities are welcome it is expected that entrants will be reasonably adept at handling the more forgiving 65 cars before attempting to master the 1967 brutes. The final championship positions will be determined after each driver has discarded their worst two results.
This is championship is intended for drivers who enjoy the shorter 50min "Sprint" races as opposed to the longer Grand Prix length events. Drivers of all abilities are welcome, the faster "Works" standard drivers will not be allowed any resets but the "Privateer" standard drivers will be allowed a single reset which must be followed by a compulsory Stop & Go in the pit stalls within two laps. Any driver taking more than the allowed number of resets will be penalised. The moderator will decide which drivers are "Works" and which drivers are "Privateers" at the start of the season.
Drivers will be allocated 10 tokens at the start of the season with a further 10 tokens for each race they start (including their first race). A driver who fails to start any of the first 5 races will only be eligible for an initial allocation of 5 tokens (rather than 10) but will still receive a further 10 tokens for each race they start (including their first race).
Drivers must pay the number of tokens for the chassis they use in accordance with the following table:
Chassis | Cost in Tokens |
Lotus | 20 |
Eagle | 17 |
Ferrari | 15 |
Brabham | 10 |
Cooper | 5 |
Honda | 3 |
BRM | Zero |
For example a driver who chooses an Eagle in round one will receive an initial allocation of 10 tokens and 10 tokens for starting the race. The Eagle costs 17 tokens so the driver will have 3 tokens left after the race. If he chooses a Cooper for the second round, then after receiving 10 tokens for starting the race and paying 5 tokens to drive the Cooper he will be left with 8 tokens. That means after receiving 10 tokens for starting round 3, he will only have 18 tokens and consequently will not be able to afford to drive a Lotus.
A driver must cross the start line at least once under race conditions to qualify as a starter (this is determined automatically by GPL not by the moderating staff). This means if a driver makes the grid he must actually cross the start line to qualify as a starter, simply making the grid is not sufficient. Similarly if a driver fails to make the grid but decides to start from the pit lane, he must cross the start line at least once under race conditions to qualify as a starter. Depending on where his pit box is in relation to the start line, this may mean he needs to complete a full lap in order to cross the start line. Drivers must start the race to be eligible for the 10 tokens "start money".
A driver must have sufficient tokens for the chassis he drives in the race. Any driver who does not have sufficient tokens will be disqualified from the result and his tokens will be set to zero.
The chassis a driver uses in qualifying are disregarded when determining his token spend.
Note: This is to cater for the instances when a driver either does not start or inadvertently joins with the wrong chassis and subsequently rejoins the server in another.
Any tokens not spent at the end of the season are ignored and are not used to determine championship positions in the event of a tie.
Note: We are using the 60fps patch (60fpsV2NewMod) this seasonModerators: David Rainier
Overview:
The Intermediate damage model will be used.
Privateer drivers are allowed a maximum of one reset with a compulsory Stop & Go within two laps.
Race Length: 50 minutes.
Drivers must complete 50% race distance to score.
Only reported incidents will be moderated.
The 1.3 Release of the 67mod can be used.